A real editor
Dockable panels, scene tabs, multi-select, gizmos with snapping, undo for every edit, a command palette and rebindable shortcuts.
Learn moreRayzr grows with every release; this list comes straight from the engine’s repository, so it shows what the latest builds can do. Each feature links to its guide.
Dockable panels, scene tabs, multi-select, gizmos with snapping, undo for every edit, a command palette and rebindable shortcuts.
Learn moreEdit .ldtk projects in place: worlds, IntGrid, tiles, LDtk's auto-layer rule engine, entities and fields - byte-exact round trips with LDtk.
Learn moreSee and edit the running game's scene tree and properties from the editor, then apply changes back to the scene.
Learn moreExtend the editor in Lua: commands, dockable panels, inspectors, viewport overlays and importers.
Learn moreStart from a complete small game: platformer, top-down RPG, shoot 'em up or Sokoban puzzle.
Learn moreGameplay in Lua 5.4: scripts reload while the game runs, with completion, hover docs, rename and a debugger in the built-in Code tab.
Learn moreA visual state graph with transition guards, driving animations and gameplay from Lua.
Learn moreSpine and DragonBones exports on the engine's own runtime: meshes, skins, IK, events and crossfades.
Learn moreFrame and property tracks with Bezier key curves, method and sound events, and onion skinning in the viewport.
Learn moreDrop in .aseprite files: tags, layers, slices and tilemaps are read directly and reload when you save.
Learn moreInteger scaling, pixel snapping and a smooth sub-pixel camera for crisp pixel art.
Learn moreSprites, tile maps, cameras, Box2D physics bodies and joints, particles, lights, text, dialogue, UI widgets - 60 node types.
Learn morePriorities and blends, group, path and dead-zone following, LDtk room limits and trauma-based shake.
Learn morePath finding on tile maps, LDtk levels and baked regions; agents with radius, avoidance and doors.
Learn moreBezier paths edited in the viewport for moving platforms, patrols and rails.
Learn moreReuse bullets and effects with Pool.take, spawn / despawn hooks, prewarming and caps.
Learn moreBuses with faders, pan, mute / solo and effects - EQ, filters, compressor, delay, reverb - and a DAW-style Mixer tab.
Learn moreFour players, hot-plug, native rumble and button prompts that match the controller.
Learn moreActions players can rebind in game, with conflict handling, saving and gamepad-navigable menus.
Learn moreStandalone games for macOS, Windows, Linux and the web from any editor - no compiler, no SDKs to install.
Learn moreUI scale, colour-blind filters, subtitles and captions, and screen-shake scaling - per player.
Learn moreTextures packed into atlas pages on export for fewer draw calls - without changing your project.
Learn moreCrashes write a report with the stack and recent log; the editor offers to file it as a GitHub issue.
Learn more