Lua API
The engine’s Lua 5.4 API, generated from engine/definitions/engine_api.lua - the same definitions the Code tab (and any LuaLS editor) uses for completion and hover docs. The scripting guide explains scripts, events and the lifecycle.
- Nodes: Every node type’s methods (on
self.nodeor any node). Properties are fields too:node.position = Vec2(10, 20). - Modules: The global modules scripts call:
Scene,Input,Save,Tween,Pool,Camera… - Types: Values passed around: vectors, hits, events, options tables.
575 functions in 115 classes and modules.
