UI Checkbox
Toggle checkbox widget for boolean options and feature flags.
Type: UICheckboxNode · Category: UI & Interface · Also found as: uicheckbox
Properties
Section titled “Properties”| Property | Type | Default | Description |
|---|---|---|---|
size |
vec2 | (260, 26) |
Width and height (px). Range 4 to 1280. |
label |
string | "Checkbox" |
Caption shown next to the control. |
checked |
boolean | false |
Ticked now. |
defaultChecked |
boolean | false |
State restored by reset. |
accentColor |
color | #3b82f6ff |
Tick and fill colour. |
boxSize |
number | 14 |
Box size (px). Range 12 to 40. |
Plus the common properties every node has.
Lua methods
Section titled “Lua methods”Call them on the node (self.node in its script, or self.node:get_node("path")). Every node also has the Node methods.
UICheckboxNode:connect(event, handler)
Section titled “UICheckboxNode:connect(event, handler)”Connects a handler to one of this node’s events: value_changed (The value changed); the tree events; custom ones.
self.node:connect("value_changed", function(value, source) Log.info("value_changed") end)eventUICheckboxNodeEvent|stringhandlerfun(value:any, source: UICheckboxNode)
Returns integer id Connection id for disconnect
UICheckboxNode:get_property(path)
Section titled “UICheckboxNode:get_property(path)”Reads an Inspector property by its path (vectors and colours as tables); “script.
local value = self.node:get_property("size")pathUICheckboxNodeProperty|string
Returns any
UICheckboxNode:set_property(path, value, y)
Section titled “UICheckboxNode:set_property(path, value, y)”Sets an Inspector property by its path: vectors as {x, y} or x, y; colours as {r, g, b[, a]} 0..1 or “#rrggbb[aa]”; enums by name; “script.
self.node:set_property("size", 100, 50)pathUICheckboxNodeProperty|stringvalueanyy?number
In a scene file
Section titled “In a scene file”{ "type": "UICheckboxNode", "name": "UICheckbox", "position": [ 0, 0 ], "properties": { "size": [ 260, 26 ], "label": "Checkbox", "checked": false }}