UI Text Input
Single-line text field with placeholder; raises submitted and value_changed.
Type: UITextInputNode · Category: UI & Interface · Also found as: uitextinput
Properties
Section titled “Properties”| Property | Type | Default | Description |
|---|---|---|---|
size |
vec2 | (360, 28) |
Width and height (px). Range 4 to 1280. |
label |
string | "Input" |
Caption shown next to the control. |
labelWidth |
number | 130 |
Width reserved for the label (px); 0 = none. Range 0 to 300. |
maxLength |
integer | 64 |
Most characters accepted. Range 1 to 255. |
Plus the common properties every node has.
Lua methods
Section titled “Lua methods”Call them on the node (self.node in its script, or self.node:get_node("path")). Every node also has the Node methods.
UITextInputNode:connect(event, handler)
Section titled “UITextInputNode:connect(event, handler)”Connects a handler to one of this node’s events: value_changed (The value changed), submitted (Enter was pressed); the tree events; custom ones.
self.node:connect("value_changed", function(value, source) Log.info("value_changed") end)eventUITextInputNodeEvent|stringhandlerfun(value:any, source: UITextInputNode)
Returns integer id Connection id for disconnect
UITextInputNode:get_property(path)
Section titled “UITextInputNode:get_property(path)”Reads an Inspector property by its path (vectors and colours as tables); “script.
local value = self.node:get_property("size")pathUITextInputNodeProperty|string
Returns any
UITextInputNode:set_property(path, value, y)
Section titled “UITextInputNode:set_property(path, value, y)”Sets an Inspector property by its path: vectors as {x, y} or x, y; colours as {r, g, b[, a]} 0..1 or “#rrggbb[aa]”; enums by name; “script.
self.node:set_property("size", 100, 50)pathUITextInputNodeProperty|stringvalueanyy?number
In a scene file
Section titled “In a scene file”{ "type": "UITextInputNode", "name": "UITextInput", "position": [ 0, 0 ], "properties": { "size": [ 360, 28 ], "label": "Input", "labelWidth": 130 }}